Club 35 Poster session 3: Friday 5 December 2014, 08:30-18:00 * Location: Poster area
Á. Kovács, A. Assabiny, Bálint Károly Lakatos, Astrid Apor et autres
Informations fournies par OpenAlex. Research Africa ne déduit ni nationalité, ni poste, ni coordonnées personnelles.
Á. Kovács, A. Assabiny, Bálint Károly Lakatos, Astrid Apor et autres
Amy Huggard, Maria De, Jayden Garner, Cagdas Toprak et autres
Socially awkward experiences are often considered as something to be avoided. Interestingly, examples from the traditional games domain suggest that social awkwardness can enable novel and engaging play experiences. We note that there has been little research into exploring social awkwardness when …
au (code pays fourni par la source)
Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak et autres
Socially awkward experiences are often looked upon as something to be avoided. However, examples from the non-digital entertainment domain suggest that social awkwardness can also facilitate engaging experiences. Yet there has been little research into exploring social awkwardness in digital games. In …
au (code pays fourni par la source)
Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak et autres
Socially awkward experiences are often looked upon as something to be avoided. However, examples from the traditional games domain suggest that social awkwardness can facilitate engaging experiences. Yet so far, there has been little research into social awkwardness and digital games. In …
au (code pays fourni par la source)
Florian Mueller, Rohit Ashok Khot, Alan Chatham, Sebastiaan Pijnappel et autres
Recent advances in cheap sensor technology has made technology support for sports and physical exercise increasingly commonplace, which is evident from the growing popularity of heart rate monitors and GPS sports watches. This rise of technology to support sports activities raises many …
au, gb (code pays fourni par la source)
Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller
Exertion games, digital games involving physical effort, are becoming more popular. Although some exertion games support social experiences, they rarely consider or support body contact. We believe overlooking body contact as part of social play experiences limits opportunities to design engaging exertion …
au (code pays fourni par la source)
Florian Mueller, Eberhard Graether, Cagdas Toprak
Joggobot illustrates a novel approach towards a more social use of robots, where the robot acts as exercise companion to make physical activity more enjoyable. Joggobot is the first autonomous flying robot companion for joggers. Joggobot makes the solo running experience more …
au (code pays fourni par la source)
Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller
Travelling on public transport can often be an unengaging experience. We see an opportunity to enrich the public transport experience by utilizing digital play in this space, and in response explore the design of a digital game for trams. Cart-Load-O-Fun acts as …
au (code pays fourni par la source)
Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak et autres
Socially awkward interactions are often regarded as something that is to be avoided, nonetheless encompasses the potential to be ingredients for compelling play. Although examples exist in the non-digital games domain to support this point (e.g. Twister), we've found that there has …
au (code pays fourni par la source)
Alan Chatham, Ben Schouten, Cagdas Toprak, Florian Mueller et autres
Game Jams - energized, fast-paced get-togethers of developers and artists to make digital games - have recently emerged as a way to generate and inspire novel game ideas and new ways of thinking. We intend to introduce the CHI community to this …
us, au, nl, at, fr (code pays fourni par la source)
Digital games have traditionally been confined to predefined play spaces such as arcades and living rooms. Recent advancements in technology have allowed players to play digital games beyond these spaces. However little theoretical knowledge exists that can guide the development of digital …
au (code pays fourni par la source)
Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller
Travelling on public transport can often be an unengaging experience. We see an opportunity to enrich the public transport experience by utilizing digital play in this space, and in response explore the design of a digital game for trams. A study of …
au (code pays fourni par la source)
BNTIC News n’est pas le producteur de ces données. Les publications sont interrogées à la demande dans Crossref, OpenAIRE, DOAJ, Europe PMC, HAL, DataCite, AfricArXiv, ROR et la Banque mondiale, sans clé d’accès. OpenAlex reste optionnel. Aucun service payant n’est nécessaire et aucune donnée externe n’est enregistrée en base. Consulter les sources et leurs limites.
L'essentiel de l'actu tech du Burkina & d'Afrique, chaque semaine dans votre boîte mail.
Gratuit · sans spam · désinscription en un clic