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Profil bibliographique

Samuel Shields

Informations fournies par OpenAlex. Research Africa ne déduit ni nationalité, ni poste, ni coordonnées personnelles.

16Publications signalées
35Citations signalées
1Affiliations récentes

Les institutions déclarées

Les domaines associés

Educational Games and GamificationDigital Games and MediaArtificial Intelligence in GamesInnovations in Medical EducationSurgical Simulation and Training

Les publications récentes

Accès ouvert 2025 conference-paper OpenAlex

FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing

Samuel Shields, Edward F. Melcer

While AI Directors have been widely studied, less attention has been paid to how different director styles can coexist in a single game environment with divergent design goals. This paper presents FighterDDA, a simulation testbed designed to evaluate dynamic balancing strategies aimed …

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1 citation Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Accès ouvert 2025 conference-paper OpenAlex

Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems

Samuel Shields, Oliver Withington, Edward F. Melcer

Dynamic Difficulty Adjustment (DDA) systems procedurally tune video games during runtime to deliver a designer-specified, balanced gameplay experience for players. DDA systems have been well-studied and deployed in both academic and industry contexts. However, a relatively unexplored challenge of DDA systems is …

us, gb, ca (code pays fourni par la source)

0 citations Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Accès ouvert 2025 preprint OpenAlex

Clicking some of the silly options: Exploring Player Motivation in Static and Dynamic Educational Interactive Narratives

D. Hwang, Samuel Shields, Alex Calderwood, Shi Johnson-Bey et autres

Motivation is an important factor underlying successful learning. Previous research has demonstrated the positive effects that static interactive narrative games can have on motivation. Concurrently, advances in AI have made dynamic and adaptive approaches to interactive narrative increasingly accessible. However, limited work …

1 citation arXiv (Cornell University)
Accès ouvert 2025 article OpenAlex

Could vs Should: Exploring Prompting Strategies and Writer Perspectives Towards LLM Assistance in Storylet Authoring

Samuel Shields, Celine Lafosse, Shi Johnson-Bey, D. Hwang et autres

Large Language Models (LLMs) and procedural narrative practices have grown significantly over the past few years, but there are many questions about their newfound capabilities. In the context of video game narratives, some pre dominant questions involve whether LLMs could create content …

us (code pays fourni par la source)

0 citations IEEE Transactions on Games
Accès ouvert 2024 conference-paper OpenAlex

Towards Qualia-Driven Design

Samuel Shields, Michael Mateas, Edward F. Melcer

Video games act as engines that communicate aspects of experience through player interaction. We argue that this communication of first-person experience (qualia) is unique in its ability to interact with a player's mind-body in a potent and observable way. Unfortunately for designers …

us (code pays fourni par la source)

2 citations
Accès ouvert 2024 conference-paper OpenAlex

Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training

Shi Johnson-Bey, Samuel Shields, Noah Wardrip–Fruin, Edward F. Melcer

Our demo showcases a choice-based interactive narrative game created to teach responsible conduct of research and research ethics. It re-imagines the experience of a game previously published in the literature, using a content-selection system that dynamically constructs dialogue choices during play. Our …

us (code pays fourni par la source)

0 citations
Accès ouvert 2024 conference-paper OpenAlex

Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration

Samuel Shields, Alexander Calderwood, Shi Johnson-Bey, Noah Wardrip–Fruin et autres

Visual novels are a popular game genre for educational games. However, they often feature pre-authored plot structures that cannot dynamically adjust to the player’s progression through learning objectives. Employing procedural storytelling techniques boosts plot dynamism, but this comes at the cost of …

us (code pays fourni par la source)

8 citations
Accès ouvert 2024 conference-paper OpenAlex

Soothing Systems: A Meditative Somaesthetic Experience

Samuel Shields, Edward F. Melcer

We present Soothing Systems, a web-accessible video game that utilizes body tracking through a webcam to guide users through yoga-inspired poses for a meditative somaesthetic experience). The overall experience consists of enacting different meditative poses by presenting the user targets that can …

us (code pays fourni par la source)

0 citations

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