Accès ouvert
2026
conference-paper
OpenAlex
Annie Zhang, Hongwei Zhou, Kim G. C. Hellemans, Edward Franklin Melcer
While video games show promise as tools for treating anxiety, the therapeutic strategies embedded in their designs remain underexplored. This paper presents an analysis of 13 academic and commercial games developed to address symptoms of Anxiety Disorders. We apply the Comparative Psychotherapy …
ca
(code pays fourni par la source)
Accès ouvert
2026
conference-paper
OpenAlex
Joey Villeneuve, Hongwei Zhou, Edward Franklin Melcer
Serious games have shown promise in mitigating cognitive biases, but existing designs differ in how they conceptualize debiasing and learning. To map this design space, we conducted a directed qualitative content analysis of 16 bias mitigation games across four dimensions: learning foundations, …
ca
(code pays fourni par la source)
2026
article
OpenAlex
Connie Y. Gan, Megan Chan, Nitasha Sharma, Simeng Wang et autres
us, fi, ca
(code pays fourni par la source)
Accès ouvert
2026
conference-paper
OpenAlex
Hongwei Zhou, Edward Franklin Melcer, Sonia Chiasson
This extended abstract proposes the lens of game as inquiry to envision a game design process that sits at the intersection of educational games and humanistic understanding of games.It is both a theoretical proposal as well as a recounting of authors' experiences …
ca
(code pays fourni par la source)
2026
conference-paper
OpenAlex
MJ Johns, Tristyn Lai, Sonia Murugesh, Ella-Blue Wilmot et autres
us, ca
(code pays fourni par la source)
Accès ouvert
2026
article
OpenAlex
Nathan Lam, May C. Tee, Christine E. Nembhard, Y. K. Son et autres
OBJECTIVE: As the American Board of Surgery (ABS) implements Entrustable Professional Activities (EPAs) and shifts to a competency-based medical education paradigm, there is ongoing need for objective, evidence-based assessment tools to augment microassessments and inform readiness for entrustment. ENTRUST is an online …
us, ca
(code pays fourni par la source)
Accès ouvert
2026
preprint
OpenAlex
Daeun Hwang, Xuyuan Cai, Edward Franklin Melcer, Elín Carstensdóttir
Video game music (VGM) is often studied under the same lens as film music, which largely focuses on its theoretical functionality with relation to the identified genres of the media. However, till date, we are unaware of any systematic approach that analyzes …
2026
conference-paper
OpenAlex
Zilu Liang, Nhung Huyen Hoang, Edward Franklin Melcer, D. Hwang
jp, ca, us
(code pays fourni par la source)
2025
conference-paper
OpenAlex
Samuel Shields, Noah Wardrip–Fruin, Edward Franklin Melcer
us, ca
(code pays fourni par la source)
Accès ouvert
2025
conference-paper
OpenAlex
Samuel Shields, Edward Franklin Melcer
While AI Directors have been widely studied, less attention has been paid to how different director styles can coexist in a single game environment with divergent design goals. This paper presents FighterDDA, a simulation testbed designed to evaluate dynamic balancing strategies aimed …
us, ca
(code pays fourni par la source)
Accès ouvert
2025
conference-paper
OpenAlex
Samuel Shields, Oliver Withington, Edward Franklin Melcer
Dynamic Difficulty Adjustment (DDA) systems procedurally tune video games during runtime to deliver a designer-specified, balanced gameplay experience for players. DDA systems have been well-studied and deployed in both academic and industry contexts. However, a relatively unexplored challenge of DDA systems is …
us, gb, ca
(code pays fourni par la source)
Accès ouvert
2025
article
OpenAlex
MJ Johns, Mário Escarce, Alison Crosby, Yiyang Lu et autres
As wildfires increasingly threaten communities worldwide, those at risk can benefit from community-centric approaches to designing interventions. A multi-layered approach can make members of the community powerful co-designers by incorporating their ideas alongside insights from experts and designers to successfully create and …
us
(code pays fourni par la source)