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Profil bibliographique

Naga K. Govindaraju

Informations fournies par OpenAlex. Research Africa ne déduit ni nationalité, ni poste, ni coordonnées personnelles.

91Publications signalées
8112Citations signalées
1Affiliations récentes

Les institutions déclarées

Les domaines associés

Computational Geometry and Mesh GenerationComputer Graphics and Visualization TechniquesParallel Computing and Optimization TechniquesRobotic Path Planning AlgorithmsRobotics and Sensor-Based Localization

Les publications récentes

2021 conference-paper OpenAlex

Virtual machine preserving host updates for zero day patching in public cloud

Mark Russinovich, Naga K. Govindaraju, Melur K. Raghuraman, David Hepkin et autres

Host software updates are critical to ensure the security, reliability and compliance of public clouds. Many updates require a virtualization component restart or operating system reboot. Virtual machines (VMs) running on the updated servers must either be restarted or live migrated off. …

fi (code pays fourni par la source)

8 citations
2011 article OpenAlex

Parallel Occlusion Culling for InteractiveWalkthroughs using Multiple GPUs

Naga K. Govindaraju, Avneesh Sud, Sung‐Eui Yoon, Dinesh Manocha

Abstract: We present a new parallel occlusion culling algorithm for interactive display of large environments. It uses a cluster of three graphics processing units (GPUs) to compute an occlusion representation, cull away occluded objects and render the visible primitives. Moreover, our parallel …

us (code pays fourni par la source)

13 citations
2011 conference-abstract OpenAlex

Real-time auralization of wave simulation in complex three-dimensional acoustic spaces.

Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Ming C. Lin et autres

A technique has been developed for modeling real-time sound propagation in static acoustic spaces that relies on pre-computed wave simulation. The associated system can auralize propagation that includes diffraction, interference, scattering and late reverberation, while supporting tens of moving point sources and …

us (code pays fourni par la source)

0 citations The Journal of the Acoustical Society of America
2010 article OpenAlex

Mars: Accelerating MapReduce with Graphics Processors

Wenbin Fang, Bingsheng He, Qiong Luo, Naga K. Govindaraju

We design and implement Mars, a MapReduce runtime system accelerated with graphics processing units (GPUs). MapReduce is a simple and flexible parallel programming paradigm originally proposed by Google, for the ease of large-scale data processing on thousands of CPUs. Compared with CPUs, …

us, hk, sg (code pays fourni par la source)

152 citations IEEE Transactions on Parallel and Distributed Systems
2010 conference-paper OpenAlex

Project Gustav

William Baxter, Nelson S.-H. Chu, Naga K. Govindaraju

Project Gustav is a digital painting system that enables artists to become immersed in the digital painting experience. It achieves interactivity and realism by leveraging the GPU to implement our novel art media modeling and brush simulation algorithms.

us, gb (code pays fourni par la source)

5 citations
2010 article OpenAlex

Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes

Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Ming C. Lin et autres

We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a complex, static 3D scene. It performs an offline numerical simulation over the scene and then …

us, gb (code pays fourni par la source)

73 citations ACM Transactions on Graphics
2010 conference-paper OpenAlex

Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes

Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Ming C. Lin et autres

We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a complex, static 3D scene. It performs an offline numerical simulation over the scene and then …

us, gb (code pays fourni par la source)

21 citations

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