Real-time auralization of wave simulation in complex three-dimensional acoustic spaces.
Rattachement africain : us. Niveau de preuve : code pays fourni par la source.
Le résumé fourni par la source
A technique has been developed for modeling real-time sound propagation in static acoustic spaces that relies on pre-computed wave simulation. The associated system can auralize propagation that includes diffraction, interference, scattering and late reverberation, while supporting tens of moving point sources and moving listener in highly complex three-dimensional scenes. Since direct storage of simulated impulse responses for runtime use is infeasible, a novel technique was developed to extract and compactly encode the perceptually salient information in the simulated band-limited impulse responses. The response is automatically broken into early reflections (ERs) and late reverberation (LR), via a threshold on the temporal density of arriving wave-fronts. The LR is simulated and stored once per room. Detailed spatial variation in ER is simulated, and encoded by a set of peak delays/amplitudes in the time domain and a residual frequency response sampled in octave bands, at each source/receiver point pair on a five-dimensional grid. An efficient run-time uses this pre-computed representation to perform binaural sound rendering based on frequency-domain convolution. The system demonstrates audible wave-based effects in real time—diffraction low-pass filtering behind obstructions, sound focusing (caustics), hollow reverberation in empty rooms, sound diffusion in fully-furnished rooms, and late reverberation with non-exponential decay.
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Le contrôle bibliographique ouvert
DOI retrouvé dans Crossref DOI retrouvé ; titre concordant.
- Titre Crossref
- Real-time auralization of wave simulation in complex three-dimensional acoustic spaces.
- Date Crossref
- 01/04/2011
- Éditeur
- Acoustical Society of America (ASA)
- Type
- journal-article
Ce recoupement confirme des métadonnées liées au DOI. Il ne confirme ni la méthode ni les conclusions de l’étude, et il ne compte pas comme une seconde source scientifique indépendante.
Où se fait cette recherche
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Microsoft (United States) pays non établi dans la noticeEntreprise
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University of North Carolina at Chapel Hill pays non établi dans la noticeUniversité ou école supérieure
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Microsoft Res. pays non établi dans la noticeInstitution
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Dept. of Comput. Sci. Sitterson Hall pays non établi dans la noticeInstitution
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Microsoft Corp. pays non établi dans la noticeInstitution
Microsoft (United States), University of North Carolina at Chapel Hill et Microsoft Res., avec 2 autres affiliations.
Une affiliation ne permet pas de déduire la nationalité d’un auteur.