GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments
Brian La, Sejoon Chang, Ben Kim, Jihye Bae et autres
Game engines provide real-time simulation, rendering, physics, interaction, networking, and asset pipelines, making them valuable not only for games but also for 3D applications in healthcare, robotics, architecture, manufacturing, and related domains. Because game development is where these systems are most mature …