Accès ouvert
2026
preprint
OpenAlex
Yixiong Yang, Sisheng Zhang, Qingsong Yan, Shaohuai Shi et autres
A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions. We propose Laplacian Frequency Hierarchies, a simple yet efficient 3DGS scheme that combines Laplacian image decomposition …
Accès ouvert
2025
preprint
OpenAlex
Gang Lu, Jinglei Chen, Qingsong Yan, Yong Li
cn
(code pays fourni par la source)
2025
article
OpenAlex
Jinglei Chen, Qingsong Yan, Jinliang Li, Wenhui Xu
cn
(code pays fourni par la source)
Accès ouvert
2025
preprint
OpenAlex
Haofan Ren, Qingsong Yan, Ming‐De Lu, Rongfeng Lu et autres
Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has difficulty accurately representing surfaces. In contrast, 2DGS transforms the 3D volume into a collection of 2D planar Gaussian …
2025
conference-paper
OpenAlex
Qingsong Yan, Qiang Wang, Kaiyong Zhao, Jie Chen et autres
Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as powerful tools for 3D reconstruction and SLAM tasks. However, their performance depends heavily on accurate camera pose priors. Existing approaches attempt to address this issue by introducing external constraints but …
cn, us, hk, gb
(code pays fourni par la source)
2025
conference-paper
OpenAlex
Shihan Chen, Zhaojin Li, Zeyu Chen, Qingsong Yan et autres
Recent developments in 3D Gaussian Splatting have made significant advances in surface reconstruction. However, scaling these methods to large-scale scenes remains challenging due to high computational demands and the complex dynamic appearances typical of outdoor environments. These challenges hinder the application in …
hk, cn
(code pays fourni par la source)
Accès ouvert
2025
article
OpenAlex
Xiaoxiao Long, Zhiyang Dou, Cheng Lin, Yuan Liu et autres
In this work, we introduce Wonder3D++, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry from 2D diffusion priors, but they typically suffer …
cn, hk, mo, us
(code pays fourni par la source)
Accès ouvert
2025
article
OpenAlex
Qingsong Yan, Teng Xiao, Fei Deng
Mesh semantic segmentation is essential for 3D scene understanding, with applications in urban planning, autonomous navigation, and smart city. However, the irregular structure of meshes limits the extraction of global information, and the noise also poses a challenge to high-precision semantic segmentation …
cn, de
(code pays fourni par la source)
2025
conference-paper
OpenAlex
Teng Xiao, Qi Hu, Qingsong Yan, Wei Liu et autres
Pan-Tilt-Zoom (PTZ) cameras with wide-angle lenses are widely used in surveillance but often require image rectification due to their inherent nonlinear distortions. Current deep learning approaches typically struggle to maintain fine-grained geometric details, resulting in inaccurate rectification. This paper presents a Forward …
cn
(code pays fourni par la source)
2025
article
OpenAlex
Gang Lu, Jinglei Chen, Qingsong Yan, Zhixin Tu et autres
cn
(code pays fourni par la source)
Accès ouvert
2025
preprint
OpenAlex
Shihan Chen, Zhaojin Li, Zeyu Chen, Qingsong Yan et autres
Recent developments in 3D Gaussian Splatting have made significant advances in surface reconstruction. However, scaling these methods to large-scale scenes remains challenging due to high computational demands and the complex dynamic appearances typical of outdoor environments. These challenges hinder the application in …
Accès ouvert
2025
preprint
OpenAlex
Qingsong Yan, Qiang Wang, Kaiyong Zhao, Jie Chen et autres
Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as powerful tools for 3D reconstruction and SLAM tasks. However, their performance depends heavily on accurate camera pose priors. Existing approaches attempt to address this issue by introducing external constraints but …