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Profil bibliographique

Josef Spjut

Informations fournies par OpenAlex. Research Africa ne déduit ni nationalité, ni poste, ni coordonnées personnelles.

89Publications signalées
830Citations signalées
2Affiliations récentes

Les institutions déclarées

Les domaines associés

Digital Games and MediaInteractive and Immersive DisplaysVirtual Reality Applications and ImpactsComputer Graphics and Visualization TechniquesAdvanced Vision and Imaging

Les publications récentes

2026 article OpenAlex

Effects of Frame Rates up to 500 Hz on First Person Shooter Game Players

Samin Shahriar Tokey, Ben Boudaoud, Joo-Hwan Kim, Josef Spjut et autres

Computer games – and computer game players – often drive technology improvements, with graphics cards and monitors pushing the limits of display technologies. High frame rates, in particular, promise to provide lower latencies and smoother game visuals to gamers, especially important for …

us (code pays fourni par la source)

0 citations ACM Transactions on Multimedia Computing Communications and Applications
Accès ouvert 2026 conference-paper OpenAlex

Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency

Samin Shahriar Tokey, Ben Boudaoud, Josef Spjut, Mark Claypool

In a multiplayer networked game, actions for players with higher latencies are received and (potentially) acted upon later than players with lower latencies, leading to unfairness, especially important in competitive games. Time delay is a latency compensation technique that can mitigate this …

us (code pays fourni par la source)

0 citations
Accès ouvert 2026 conference-paper OpenAlex

Clustered Codebook Quantization for 2D Gaussian-based Image Compression

Runze Cheng, Yicheng Zhan, Josef Spjut, Kaan Akşit

Gaussian-based image representations effectively model image content using compact parametric primitives while preserving high visual fidelity [Zhang et al. 2025a], yet storing a large number of floating-point parameters per primitive degrades rate-distortion efficiency at higher fidelity targets. To improve the rate-distortion performance …

gb, us (code pays fourni par la source)

0 citations
Accès ouvert 2026 conference-paper OpenAlex

Performance, Rendering, and Interaction for Competitive Esports (PRICE)

Josef Spjut, Benjamin A. Watson, Madison Klarkowski, Rulon Raymond et autres

The global phenomenon of esports has created new and demanding challenges for computer graphics, interactive systems, and human-computer interaction. Competitive gaming pushes the boundaries of real-time rendering, latency reduction, and perceptual fidelity, where milliseconds and pixels can determine the outcome of multi-million …

us, au (code pays fourni par la source)

0 citations
Accès ouvert 2026 conference-paper OpenAlex

Towards Field Experiments in Esports Competition

Arjun Madhusudan, Josef Spjut, Ben Boudaoud, Joohwan Kim et autres

Esports is having a significant societal impact. Yet scheduling competitive group play during experiments is difficult, and recreating competitive environments in the lab is challenging. To address these problems, we adopt the field experiment methodology, to create hybrid tournament-experiments — experimentation integrated …

us, gb (code pays fourni par la source)

0 citations
Accès ouvert 2026 conference-paper OpenAlex

Towards Field Experiments in Esports Competition

Arjun Madhusudan, Josef Spjut, Ben Boudaoud, Joohwan Kim et autres

Esports is having a significant societal impact. Yet scheduling competitive group play during experiments is difficult, and recreating competitive environments in the lab is challenging. To address these problems, we adopt the field experiment methodology, to create hybrid tournament-experiments — experimentation integrated …

us (code pays fourni par la source)

1 citation
2025 conference-paper OpenAlex

Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games

Samin Shahriar Tokey, Ben Boudaoud, Joo-Hwan Kim, Josef Spjut et autres

Frametime spikes can disrupt gameplay in first-person shooter (FPS) games, affecting both performance and player experience. This paper examines how spikes during specific game events impact players. We developed a custom FPS game that maintains a steady 500 frames/s while inducing frametime …

us (code pays fourni par la source)

3 citations
2025 conference-paper OpenAlex

Lead Rush: A First-Person Shooter for User Studies and Understanding Effects of Frame Time Spikes

Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut et autres

User studies are a cornerstone of human-computer interaction research, including measures of user performance and quality of experience (QoE) – particularly important for games where frame rates and frame timings can impact performance. Unfortunately, commercial games have limited options for customization and …

us (code pays fourni par la source)

1 citation

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