Accès ouvert
2026
preprint
OpenAlex
Steffen Hauck, Theresa Schell, Sophie Jörg, Jens Grubert
Interactive virtual patients driven by large language models (LLMs) offer scalable solutions for medical communication training, such as breaking bad news. However, designing their emotional expressiveness remains a challenge. This paper presents an AI-driven virtual patient framework combining LLM dialogue with real-time …
Accès ouvert
2026
preprint
OpenAlex
Steffen Hauck, Theresa Schell, Sophie Jörg, Jens Grubert
Interactive virtual patients driven by large language models (LLMs) offer scalable solutions for medical communication training, such as breaking bad news. However, designing their emotional expressiveness remains a challenge. This paper presents an AI-driven virtual patient framework combining LLM dialogue with real-time …
Accès ouvert
2026
conference-paper
OpenAlex
Luís Fernando de Souza Cardoso, Andy Schleising, Tobias Schwandt, Sophie Jörg et autres
In Mixed Reality (MR), in-the-moment guidance can support physical tasks under time and attention constraints. In contexts where such guidance is embodied, users must rapidly evaluate whether to trust and follow an advisor’s recommendations. Prior work has examined how avatar representation shapes …
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2026
conference-paper
OpenAlex
Soroush Rad, Mohammad Mohebbi, Sophie Jörg
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Accès ouvert
2026
preprint
OpenAlex
Ryan Canales, Sophie Jörg
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Accès ouvert
2025
conference-paper
OpenAlex
Ryan Canales, Sophie Jörg
Concerts and performances in virtual reality are becoming increasingly popular. Accurately visualizing the detailed hand motions of musicians playing instruments is challenging. In this work, we present a real-time motion synthesis method that generates the detailed fretting hand motion for playing guitar. …
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2025
article
OpenAlex
Snehanjali Kalamkar, Sophie Jörg, Jens Grubert
When communicating with embodied conversational agents (ECAs) in virtual reality, there might be delays in the responses of the agents lasting several seconds, for example, due to more extensive computations of the answers when large language models are used. Such delays might …
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Accès ouvert
2025
preprint
OpenAlex
Snehanjali Kalamkar, Sophie Jörg, Jens Grubert
When communicating with embodied conversational agents (ECAs) in virtual reality, there might be delays in the responses of the agents lasting several seconds, for example, due to more extensive computations of the answers when large language models are used. Such delays might …
2025
article
OpenAlex
Jackson Henry, Ryan Canales, Catherine Stolarski, Alex Adkins et autres
Virtual reality (VR) has increasingly become a popular platform for socializing and collaborating remotely because it enables both verbal and nonverbal aspects of communication through the use of embodied avatars. However, such avatars are not typically adjusted to match the proportions of …
us
(code pays fourni par la source)
2025
conference-paper
OpenAlex
Aline Normoyle, Sophie Jörg
Virtual reality relies on tracking to provide users with a compelling and comfortable experience. However, such VR tracking increases the amount of data we generate about ourselves when online. In this work, we investigate the extent to which social gestures can be …
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Accès ouvert
2024
conference-paper
OpenAlex
Alex Adkins, Ryan Canales, Sophie Jörg
Advancing virtual reality technologies are enabling real-time virtual-face to virtual-face communication. Hand tracking systems that are integrated into Head-Mounted Displays (HMD) enable users to directly interact with their environments and with each other using their hands as opposed to using controllers. Due …
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2024
conference-paper
OpenAlex
Aline Normoyle, Sophie Jörg, Jennifer Hill
In this work, we describe the Curation Tree framework that has matured as part of our game-based research and teaching. We use this framework to manage the top-level experience of our players via a text-based, authorable behavior tree system that is easy …
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