Universal Design Learning Applied Through Gamification in Higher Education
Rattachement africain : al, es. Niveau de preuve : code pays fourni par la source.
Le résumé fourni par la source
This article is based on two gamification innovations developed at the Faculty of Education of the University of Barcelona. They were implemented on the subject “Sociology of Education”. During the 2023–2024 academic year, the project “Effects on Learning through Gamification as a Tool for Summative Assessment in the Sociology Course of the Primary Education Degree” invited students to use Wooclap for one of the course's summative assessments and to gamify the theoretical content. In the 2024–2025 academic year, the project “Fylki: strategic project, Education faculty” was implemented. It involved a board game designed to allow students to revisit key concepts addressed in the course through play, such as social structure, equality, justice, and equity. The objectives of the research projects were, through play, to generate an environment allowing students with diverse learning needs to engage with course content and take responsibility for their learning.
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Le contrôle bibliographique ouvert
DOI retrouvé dans Crossref DOI retrouvé ; titre concordant.
- Titre Crossref
- Universal Design Learning Applied Through Gamification in Higher Education
- Date Crossref
- 30/04/2026
- Éditeur
- IGI Global Scientific Publishing
- Type
- book-chapter
Ce recoupement confirme des métadonnées liées au DOI. Il ne confirme ni la méthode ni les conclusions de l’étude, et il ne compte pas comme une seconde source scientifique indépendante.
Les institutions déclarées
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