Development and validation of an ethical monopoly board game to teach bioethics to undergraduate medical students
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Le résumé fourni par la source
BACKGROUND: Ineffective teaching practices of bioethics are responsible for the rampant incidents of litigation, reports of misconduct, and complaints of unethical behaviors among medical professionals in various healthcare settings. There is a limited body of research on the implementation of innovative approaches for teaching ethical reasoning. One such approach is game-based learning, with board games emerging as a cost-effective and accessible tool for bioethics education. AIM: To develop a board game to improve the teaching of bioethics and evaluate the effects of this board game on student satisfaction, engagement, and knowledge gain regarding bioethics. METHODS: The board game 'Ethical Monopoly' was developed and validated using a mixed-methods study design, following the steps of AMEE Guide 87. This study was conducted at the University of Lahore and Al-Aleem Medical College, from 2021-2023. The game's content, design, and mechanics were developed using the combined results of a literature review and four focus group discussions with 16 undergraduate medical students and 11 faculty members. Situational Judgment tests were designed to familiarize the players with ethical dilemmas. A panel of 16 multidisciplinary expert judges evaluated the content validity of the Ethical Monopoly in a single round of the Delphi technique. The response process validity of the game was measured through observation and cognitive interviews with a group of eight undergraduate medical students. RESULTS: The Ethical Monopoly game was validated using a data collection instrument comprising 55 items on Game Rules (15 items), Game Design (four items), Game Cards (12 items), Game Relevance and Satisfaction (24 items). The content validity index, Scale-Level Content Validity Index Average (S-CVI/Ave) for board games was 0.93. Qualitative analysis of the cognitive interviews showed excellent response process validity. Students appreciated the user-friendly and colourful game design and the use of diverse and realistic scenarios in Situational Judgment tests. CONCLUSION: Expert judges positively received an ethical monopoly prototype. It is a valid board game for teaching ethics with relevant learning objectives, attractive design, and game mechanics that are suitable for improving student motivation, interaction, and interest in learning bioethics.
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Le contrôle bibliographique ouvert
DOI retrouvé dans Crossref DOI retrouvé ; titre concordant.
- Titre Crossref
- Development and validation of an ethical monopoly board game to teach bioethics to undergraduate medical students
- Date Crossref
- 01/07/2025
- Éditeur
- Springer Science and Business Media LLC
- Type
- journal-article
Ce recoupement confirme des métadonnées liées au DOI. Il ne confirme ni la méthode ni les conclusions de l’étude, et il ne compte pas comme une seconde source scientifique indépendante.
Où se fait cette recherche
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CMH Lahore Medical College and Institute of Dentistry pays non établi dans la noticeÉtablissement de santé
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Khyber Medical University Institute of Health Professions Education & Research (IHPER) pays non établi dans la noticeUniversité ou école supérieure
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Riphah International University pays non établi dans la noticeUniversité ou école supérieure
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University of Lahore pays non établi dans la noticeUniversité ou école supérieure
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Al-Aleem Medical College Department of Medical Education pays non établi dans la noticeUniversité ou école supérieure
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lslamic International Medical College pays non établi dans la noticeUniversité ou école supérieure
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Chair Faculty Development Program Department of Gynecology & Obstetrics pays non établi dans la noticeUniversité ou école supérieure
CMH Lahore Medical College and Institute of Dentistry, Institute of Health Professions Education & Research (IHPER) — Khyber Medical University et Riphah International University, avec 4 autres affiliations.
Une affiliation ne permet pas de déduire la nationalité d’un auteur.