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The mediation role of low social-connectedness in association of internet gaming disorder and anger among adolescents: a multi-centre, large-sample and cross-sectional study

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Résumé fourni par la source

Although internet improves modern life, the corresponding consequences of internet gaming disorder (IGD), low social-connectedness and anger-emotion are emerging as global concerns. However, the association between these psychopathologies remain unclear. This survey enrolled 9,616 adolescents (11–19 years) from multi-center in China from September 2022 to March 2023. Association of self-reported social-connectedness (20-item revised Social Connectedness Scale, SCS) with IGD (9-item Internet Gaming Disorder Scale-short Form) and anger (6-item DSM-5-TR-Level 2-Anger Form) were characterized. 197 (2.05%) adolescents had been estimated as probable IGD, 364 (3.79%) reported severe-anger, and 1056 (10.98%) shown low reality social-connectedness (RSCS). The female (OR:2.16, 95%CI: 1.67–2.79), younger (OR:1.12; 95%CI: 1.04–1.20), IGD (OR:5.17; 95%CI: 3.30–8.08) were independent correlators of sever-anger after controlling the confounding of low RSCS (OR:7.21; 95%CI: 5.61–9.27). Furthermore, the RSCS could partially mediate the effects of IGD on Anger with indirect-effect of 29.50%. The effect of IGD contribution to anger might be not only directly accomplished by IGD itself, and also influenced by indirectly mediation of low social-connectedness with reality, especially in the negative dimension. Low social-connectiveness with reality could partly mediate the effect of IGD to anger. Associations of social-connectedness in reality and internet might be different with IGD and anger. Negative dimension of social-connectedness scale in Internet may be more effective in illustrating adolescents’ real perceptual experience comparing with positive dimension.

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Contrôle bibliographique ouvert

DOI retrouvé dans Crossref DOI retrouvé ; titre concordant.

Titre Crossref
The mediation role of low social-connectedness in association of internet gaming disorder and anger among adolescents: a multi-centre, large-sample and cross-sectional study
Date Crossref
29/05/2025
Éditeur
Springer Science and Business Media LLC
Type
journal-article

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Sujets associés

Impact of Technology on AdolescentsDigital Mental Health InterventionsBullying, Victimization, and Aggression

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