Developing a virtual reality application for online arts and psychomotor therapies using action research
Rattachement africain : nl. Niveau de preuve : code pays fourni par la source.
Le résumé fourni par la source
Background Virtual Reality (VR) holds much promise for online offering of arts and psychomotor therapies. As these therapies use bodily experiences, expressive/artistic media, materials, movement, music, and (role) play, VR is more suitable than online/video consultations. Objectives This study was set up to improve VR possibilities for arts and psychomotor therapies, with the primary aim of redeveloping and rebuilding a VR application. Methods Using Lewin’s paradigm of Action Research in conjunction with the Lean Start up Method to develop Minimal Viable Products, we developed and built the Virtual Reality Health Experience (VRhExp), a full body multiplayer VR space providing online arts and psychomotor therapies. The Action Research concerned a one-year co-creation project involving 17 arts and psychomotor therapists (Mean age 44.1 years, SD 11.3) together with input from media designers in education and technical VR developers. The Action Research consisted of five cycles. All cycles were held in groups. Results We redeveloped an initial multiplayer full body VRhExp application based on users’ preferences, and ideas. Our participants reported becoming more proficient in using VR than at the start. Training and workshops held with arts and psychomotor therapists enhanced their knowledge of and skills in using the VRhExp. They provided input for the patient journey which was then used to develop a roadmap with the prerequisites for the implementation of the VRhExp in clinical practice. All participants indicated that the current version of VRhExp is not yet ready for use in clinical practice but appreciated that a great step forward had been made. Of the arts and psychomotor therapists who participated in the workshops, four out of five acknowledged the potential of acting and experiencing with the VRhExp (79%). Conclusion The VRhExp is a promising tool for patients with psychological disorders as it enables the continuity of care provision by therapists. The VRhExp is a first step towards developing a broader landscape for offering online experiential arts and psychomotor therapies.
Ce résumé expose les affirmations des auteurs. BNTIC ne l’interprète pas comme une validation indépendante des résultats.
Le contrôle bibliographique ouvert
DOI retrouvé dans Crossref DOI retrouvé ; titre concordant.
- Titre Crossref
- Developing a virtual reality application for online arts and psychomotor therapies using action research
- Date Crossref
- 22/01/2025
- Éditeur
- Frontiers Media SA
- Type
- journal-article
Ce recoupement confirme des métadonnées liées au DOI. Il ne confirme ni la méthode ni les conclusions de l’étude, et il ne compte pas comme une seconde source scientifique indépendante.
Où se fait cette recherche
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HAN University of Applied Sciences Special Research Group Arts & Psychomotor Therapies/Master of Arts Therapies pays non établi dans la noticeUniversité ou école supérieure
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Dutch Expert Centre for Screening pays non établi dans la noticeInstitution
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Karakter pays non établi dans la noticeÉtablissement de santé
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Zuyd University of Applied Sciences pays non établi dans la noticeUniversité ou école supérieure
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GGNet pays non établi dans la noticeÉtablissement de santé
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Special Research Group Arts & Psychomotor Therapies/Master of Arts Therapies pays non établi dans la noticeInstitution
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University Center Karakter Child and Adolescent Psychiatry pays non établi dans la noticeUniversité ou école supérieure
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Research Centre for the Arts Therapies KenVaK pays non établi dans la noticeStructure de recherche
Special Research Group Arts & Psychomotor Therapies/Master of Arts Therapies — HAN University of Applied Sciences, Dutch Expert Centre for Screening et Karakter, avec 5 autres affiliations.
Une affiliation ne permet pas de déduire la nationalité d’un auteur.