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2023 conference-paper

What's the Deal with CG? The Usage of Mixed Reality Applications as a Means to Facilitate Meaningful Experiences in Teaching and Learning Computer Graphics

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Le résumé fourni par la source

Due to the thematic diversity, as well as the spatial awareness required to learn and master computer graphics content, teaching it can be challenging. To alleviate these problems, a large body of past research has explored experiential learning approaches and implemented them as interactive 3D desktop applications or mobile augmented reality (AR) apps. As promising as these approaches are, their success is often hampered by an installation required to use the needed software. In this article, we offer a possible solution through the usage of a WebXR browser interface mixed reality computer graphics program (MRCG). Furthermore, we offer a teaching framework that takes up theoretical principles taught in classroom teaching as interactive, platform-independent AR representations and transforms them into concrete educational experiences in the sense of David A. Kolb's experiential learning cycle. Following the established pedagogical concept, a comprehensive teaching framework is presented consisting of an experiential WebApp, theoretical topics computer graphics within the computer graphics domain and supplementary assessment elements. Besides creating the new educational framework, the emphasis is on its practical implementation, as well as requirements for application design and curricular transformation. The key results include a critical assessment of difficulties and possibilities associated with applying the given experience-based teaching strategy from a technical and educational standpoint.

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Le contrôle bibliographique ouvert

DOI retrouvé dans Crossref DOI retrouvé ; titre concordant.

Titre Crossref
What's the Deal with CG? The Usage of Mixed Reality Applications as a Means to Facilitate Meaningful Experiences in Teaching and Learning Computer Graphics
Date Crossref
02/08/2023
Éditeur
IEEE
Type
proceedings-article

Ce recoupement confirme des métadonnées liées au DOI. Il ne confirme ni la méthode ni les conclusions de l’étude, et il ne compte pas comme une seconde source scientifique indépendante.

Où se fait cette recherche

  • University of Applied Sciences Mainz Departement of Technology pays non établi dans la notice
    Université ou école supérieure

Departement of Technology — University of Applied Sciences Mainz.

Une affiliation ne permet pas de déduire la nationalité d’un auteur.

Les sujets associés

Augmented Reality ApplicationsSpatial Cognition and NavigationVirtual Reality Applications and Impacts

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